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It's hard to believe that it's been more than 8 years since Hex Games released M-Force: Monster Hunting in the 21st Century. M-Force was only our second full-sized book and our first attempt at releasing a complete game. If you consider our complete lack of experience at the time, the fact that we had to rush to get the book out in time for Origins, and the fact that the printer was not really a "printer" so much as a "print shop that printed up legal documents and had no real clue how to print a book," it didn't turn out so bad. Still, while we at Hex dearly love the concept and much of the content of M-Force, the first edition wasn't really the book we wanted it to be.
In the years since releasing M-Force, we've released a new edition of QAGS (featuring many additions first published in M-Force), learned a lot about publishing, and run a lot of M-Force games at cons and in our own homes. We think we're finally ready to release the M-Force RPG that we've always wanted, and we'd like your help. Many of you have also played M-Force over the years, and maybe you've run into things that didn't make sense or weren't adequately explained, rules that didn't quite work the way they should have, and issues that weren't addressed in the book. We'd like your input.
For the new version of M-Force, we're going to let you see what we're working on as we write it. As we get sections of the new edition written, we'll post the drafts here. You and your gaming group can download them, read them, and playtest them. Then sign onto the forums here and tell us what we did wrong, what we did right, and what we can do better.
While we're hoping to have M-Force Second Edition ready to release sometime in 2012 (the 10-year anniversary of the first edition), we're not going to rush things. We did that the first time around, and it didn't work out as well as we hoped. Work on the new edition (and updates to this site) will probably be a bit sporadic--after all, we've got the regular (more or less) monthly Hex Games releases to write, get art for, lay out, and market--but rest assured, we're in this for however long it takes, and we'd like you along for the ride. If you don't want to wait for the first draft of the new rules to get started, you can download a copy of the first edition and start getting a feel for the game. As we write the game, we'll also be using the forums to ask for feedback on rules, setting details, and other stuff that we're not quite sure how to deal with. Let us know what you think.
With your help, we can make M-Force the game it deserves to be.
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