Woman Sock

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M-Force
Hex Teams Up With Gamers For Humanity to Raise Money For New Orleans Trip PDF Print E-mail
Written by Steve   
Saturday, 05 March 2011 20:49

A quick PSA: While the M-Forcers in the New Orleans game are protecting a fictional New Orleans, the guys at Gamers for Humanity are about to head to the real NOLA to help out with the continuing rebuilding efforts. That takes money, and if you donate $10 or more to help them out, Hex will give you a free copy of American Artifacts 2. They Leave next weekend, so the sooner you can donate, the better!

Hex Games is proud to support Gamers for Humanity in their fundraising efforts for New Orleans. The first 100 people to donate $10 or more to Gamers for Humanity’s New Orleans trip at www.gamersforhumanity.org will receive a copy of the new gaming supplement American Artifacts 2. Your donations will make this year’s New Orleans trip possible, and Hex Games wants to thank you for helping out.

Gamers for Humanity will be taking their 4th annual New Orleans Work Trip from Sunday March 13th through Saturday March 19th, 2011. Help them lift up a city that has been laid low many times. New Orleans is more than just Mardi Gras; New Orleans is music and hospitality and relaxation and neighborhoods and caring and welcoming and warm weather, and it’s also hurricanes and flooding and oil spills. New Orleans and its people need your help. Gamers for Humanity needs your help.

If you join the trip to New Orleans you'll be helping a city full of wonderful people, and having fun along the way. If the trip isn't for you, you can donate to assist the volunteers with travel and housing funds. Most of the volunteers are like you--they want to help, but aren't swimming in vast piles of cash. And remember, once you donate $10 or more, you will receive your PDF copy of American Artifacts 2.

American Artifacts 2 gives you 20 magical items uniquely suited to the New World. Some are objects from American history, like Crispus Attucks's musket ball, or from pop culture, like Zuzu's petals. Some were created by wizards who act like scientists, and some by scientists who act like wizards; Nikola Tesla's ray gun, William Faulkner's pocket watch, and Benjamin Franklin's automaton all blur the line between magic and science.

All 20 artifacts are suitable for use in a wide variety of games. Each entry includes a description of the artifact, background information, and game mechanics. The artifacts range from the charming, like Mark Twain's cigar box, to the cosmically powerful, like the Shard of the True Plane. A detailed timeline is also included, that offers a clear overview of the occult history of America. And don’t worry, you don't need to have read the original American Artifacts to use this book. To learn more about American Artifacts 2, visit www.hexgames.com.

Gamers For Humanity is a registered 501(c)3 non-profit, incorporated in the State of Iowa. They are dedicated to helping improve the world around them through:

*increasing the participation of gamers in charitable activities across the nation by providing opportunities for enjoyable and meaningful volunteer work.

*providing human services to people and communities in need.

*encouraging the enjoyment of life for people of all ages through the playing of games.

They work to accomplish these goals by doing the work of organizing volunteer opportunities and opportunities for giving, and by collecting donated funds and items to be distributed to people in need.

 
Monster Butt Will Be Kicked! PDF Print E-mail
Written by Steve   
Monday, 13 December 2010 04:08

It's hard to believe that it's been more than 8 years since Hex Games released M-Force: Monster Hunting in the 21st Century. M-Force was only our second full-sized book and our first attempt at releasing a complete game. If you consider our complete lack of experience at the time, the fact that we had to rush to get the book out in time for Origins, and the fact that the printer was not really a "printer" so much as a "print shop that printed up legal documents and had no real clue how to print a book," it didn't turn out so bad. Still, while we at Hex dearly love the concept and much of the content of M-Force, the first edition wasn't really the book we wanted it to be.

In the years since releasing M-Force, we've released a new edition of QAGS (featuring many additions first published in M-Force), learned a lot about publishing, and run a lot of M-Force games at cons and in our own homes. We think we're finally ready to release the M-Force RPG that we've always wanted, and we'd like your help. Many of you have also played M-Force over the years, and maybe you've run into things that didn't make sense or weren't adequately explained, rules that didn't quite work the way they should have, and issues that weren't addressed in the book. We'd like your input.

For the new version of M-Force, we're going to let you see what we're working on as we write it. As we get sections of the new edition written, we'll post the drafts here. You and your gaming group can download them, read them, and playtest them. Then sign onto the forums here and tell us what we did wrong, what we did right, and what we can do better.

While we're hoping to have M-Force Second Edition ready to release sometime in 2012 (the 10-year anniversary of the first edition), we're not going to rush things. We did that the first time around, and it didn't work out as well as we hoped. Work on the new edition (and updates to this site) will probably be a bit sporadic--after all, we've got the regular (more or less) monthly Hex Games releases to write, get art for, lay out, and market--but rest assured, we're in this for however long it takes, and we'd like you along for the ride. If you don't want to wait for the first draft of the new rules to get started, you can download a copy of the first edition and start getting a feel for the game. As we write the game, we'll also be using the forums to ask for feedback on rules, setting details, and other stuff that we're not quite sure how to deal with. Let us know what you think.

With your help, we can make M-Force the game it deserves to be.

Kick Monster Butt!

 

By PLAVEB

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